tag:blogger.com,1999:blog-4136020753826502789.post4821940075397560404..comments2023-06-06T07:47:22.696-07:00Comments on Video Games Business & Marketing: What does the selling of GarageGames mean to Indie?Russell Carrollhttp://www.blogger.com/profile/16065247256638013560noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-4136020753826502789.post-34653618632548965252007-09-24T07:57:00.000-07:002007-09-24T07:57:00.000-07:00I think for one thing , and before I get flamed he...I think for one thing , and before I get flamed hear me out. In order to have a market you have to have a product that people want to buy. I don't want to hurt feelings but Most of the game that have been made with torque are pittiful when compared to a equivilant product from the store shelves. A think a lot of this has to due wtih the fact that the torque Art pipeline has been so completely James Barnettehttps://www.blogger.com/profile/17499812764344591818noreply@blogger.comtag:blogger.com,1999:blog-4136020753826502789.post-54298826533825966102007-09-22T04:46:00.000-07:002007-09-22T04:46:00.000-07:00I think that overall Russell is right.The mere act...I think that overall Russell is right.<BR/><BR/>The mere act of putting a shopping site together does nothing to drive sales of that site.<BR/><BR/>What I think was missing, was unique branding and marketing aimed at attracting visitors to the site. So for instance, you now have InstantAction.com, but what would have stopped that from being there from the get-go?<BR/><BR/>I'm assuming you'll be Phil Carlislehttps://www.blogger.com/profile/05262518177977960604noreply@blogger.comtag:blogger.com,1999:blog-4136020753826502789.post-84161142494197660752007-09-21T23:44:00.000-07:002007-09-21T23:44:00.000-07:00"We could have continued treading against the curr..."We could have continued treading against the current and fighting the current system, but it's broken, and we're seeking to change that with the revolutionary new InstantAction platform."<BR/><BR/>Revolutionary? Didn't we already go down this path with WildTangent Webdriver? I sure thought so.<BR/><BR/>John Gorman, yes. Follow up with me different channel.Michaelhttps://www.blogger.com/profile/14045209789060744520noreply@blogger.comtag:blogger.com,1999:blog-4136020753826502789.post-85094110026112685542007-09-21T15:03:00.000-07:002007-09-21T15:03:00.000-07:00Note: The above comment was from Josh Dallman, GG ...Note: The above comment was from Josh Dallman, GG producer, not Josh Williams, GG CEO. Sorry for any confusion. -- Josh D.Unknownhttps://www.blogger.com/profile/10793177873288603109noreply@blogger.comtag:blogger.com,1999:blog-4136020753826502789.post-37315543812990709142007-09-20T16:49:00.000-07:002007-09-20T16:49:00.000-07:00Hi Russ, Josh at GarageGames here. I've spent the...Hi Russ, Josh at GarageGames here. I've spent the last year managing the game store and wanted to clarify a few points from my perspective.<BR/><BR/>You said: "I believe GarageGames misstepped... While they did a great job at helping people make games, they did a horrible job in helping people sell those games. GarageGames made it easier to make a game... and no market had been created to sell Unknownhttps://www.blogger.com/profile/10793177873288603109noreply@blogger.comtag:blogger.com,1999:blog-4136020753826502789.post-42469322129400146552007-09-20T11:23:00.000-07:002007-09-20T11:23:00.000-07:00Jeff it sounds like the points I made weren't unde...Jeff it sounds like the points I made weren't understood.<BR/><BR/>I didn't claim to be behind you selling games, GG did long before we ever spoke about it, so that wouldn't make any sense. My statement was that I thought much more emphasis should have been put on selling games. I suggested a separate site to be created just to sell games. Selling games was not the primary goal of the GG siteRussell Carrollhttps://www.blogger.com/profile/16065247256638013560noreply@blogger.comtag:blogger.com,1999:blog-4136020753826502789.post-4412148433766953752007-09-20T09:45:00.000-07:002007-09-20T09:45:00.000-07:00Actually, this post is way off base in many respec...Actually, this post is way off base in many respects. I take huge exception to your casual statement that the GG Game Store was an after thought. It was a part of the plan from Day One, and, in fact, a prototype was shown at the first IGC. I met you at the first IGC. For you to claim that you are somehow the reason that we tried to sell games is a huge overstatement.<BR/><BR/>We did sell a Jeff Tunnellhttps://www.blogger.com/profile/08953252961858207304noreply@blogger.comtag:blogger.com,1999:blog-4136020753826502789.post-53890982738867450532007-09-20T08:26:00.000-07:002007-09-20T08:26:00.000-07:00> Question is what level of comfort do you have th...> Question is what level of comfort do you have that the concept of a "console in a browser" and P2P can deliver a "reasonable" equivalent to consoles? <BR/><BR/>Great Question. I would expect GG's answer is a very high level of comfort ;). I'm intrigued and definitely take the 'pay attention so you aren't left behind' mentality. What they are proposing is going to be very difficult. If it Russell Carrollhttps://www.blogger.com/profile/16065247256638013560noreply@blogger.comtag:blogger.com,1999:blog-4136020753826502789.post-22953104930674359162007-09-20T08:23:00.000-07:002007-09-20T08:23:00.000-07:00> And of course, you meant to say 8 years ago, rig...> And of course, you meant to say 8 years ago, right? :-)<BR/><BR/>Yeah, I may be off on that. GG was formed in 2000 I believe, and Torque was released in 2002? Those were the dates I was working off of in my memory, but it may have been that the first significant press Torque received was in 2002.Russell Carrollhttps://www.blogger.com/profile/16065247256638013560noreply@blogger.comtag:blogger.com,1999:blog-4136020753826502789.post-64230329237797593492007-09-20T06:31:00.000-07:002007-09-20T06:31:00.000-07:00There's another option, that a few of those early ...There's another option, that a few of those early indies have followed: Make games for other people aka contract work.<BR/><BR/>Its paid our bills for a couple years now, built us an office, and given us some breathing room to (occasionally) build our own titles while increasing our depth of experience.<BR/><BR/>Otherwise, I'll echo the "spot on" comments.Unknownhttps://www.blogger.com/profile/03763668478413466233noreply@blogger.comtag:blogger.com,1999:blog-4136020753826502789.post-52244230971188921632007-09-19T22:10:00.000-07:002007-09-19T22:10:00.000-07:00Russell or someone from GG - I'm an angel investor...Russell or someone from GG - I'm an angel investor reviewing a "Tween" (age 8-13) boys focused virtual world. Think ClubPenguin, Barbiedoll.com etc but for boys and their interests which you can imagine. Themed games will be part of the world and socializing aspects. One concern is that once boys hit 11 or so, the consoles and their rich graphic games are a big part of a their lives (EAsports etcJohnhttps://www.blogger.com/profile/17634595574429703846noreply@blogger.comtag:blogger.com,1999:blog-4136020753826502789.post-45924493076542409262007-09-19T20:51:00.000-07:002007-09-19T20:51:00.000-07:00>>...which sounds just like what was said 5 years ...>>...which sounds just like what was said 5 years ago when GG was formed!<BR/><BR/>And of course, you meant to say 8 years ago, right? :-)<BR/><BR/><BR/>- Ken FinneyCERDIPhttps://www.blogger.com/profile/00861392818346367276noreply@blogger.comtag:blogger.com,1999:blog-4136020753826502789.post-26760949991281095612007-09-19T14:53:00.000-07:002007-09-19T14:53:00.000-07:00Thanks for the warm comments. I appreciate you pas...Thanks for the warm comments. I appreciate you passing by.Russell Carrollhttps://www.blogger.com/profile/16065247256638013560noreply@blogger.com