Wednesday, February 11, 2009

Video Games needs a Copernicus

We all know the name Copernicus. He is that guy that found that the Earth wasn't the center of the Universe.

Today we have a similar problem in gaming. There is a certain niche in gaming that seems to believe the gaming universe revolves around them. This is the same group that is angry at the Wii selling in greater numbers than any console ever. This is the same group that that sees casual games as stupid. This is the same group that despite sales (or because of sales?) thinks that no Nintendo game, no wait, actually the statement is broader. It is that no game on any Nintendo platform is any good.

The gaming Universe is big.

In fact, I think we've only started to discover it. We're really stuck in our own solar system currently. I don't think we have an inkling about the galaxy that contains us, and the concept of the Universe is still far beyond our self-obscured views.

The last generation of gamers has become very resolute in thinking that the true base of gaming is their planet of games and that the whole of the gaming Universe is orbiting around them. There is a very dismissive and ignorant point of view seeing things like casual games as being a dark moon orbiting and obscuring people from seeing the wonder of the amazing planet of games that "hardcore" people play. The Wii they see as another moon orbiting and obscuring the beautiful views to their planet as well as cluttering their views of the stars at night. Which stars of course all orbit around the wonderland of "core" games. Someday, they wrongly believe, the people visiting those moons will realize that the moons are just stupid little hunks of rocks orbiting the magnificent, true source of gaming. The euphoric "core" that was the driver of the last generation of gaming.

Of course no innovation is made anywhere else than that motherland, the glorious center of the gaming Universe. How could it be? Being able to play games with your feet or by moving your arms? Gimick! Being able to shoot around a building's edge or through a window in a shooter? Brilliant new innovation!

It's a bit satirical, but I wish it was more satire and less reality to the opinions of those who constantly lash out, laying heresy charges against anyone or anything that suggests gaming doesn't revolve around "core" games.

There is a whole universe out there to be sure, but I believe we're really having trouble finding it. Part of the reason games have had such a hard time maturing, (and I mean really maturing, which is not at all the same thing as increasing the number of M-rated games) is because not just the "core" gamers, but even the majority of the game developers, operate under the belief that there is only type of "true" game fan. The one who thinks that Halo, WW2 shooters, and GTA are something akin to Nirvana, and that those games are clearly the basis for the gaming Universe. It's the center around which everything else orbits.

Until we, as an industry, fully decouple ourselves from this prehistoric approach, we're not going to mature. Copernicus lead to Galileo, and a completely new understanding of how the world worked and our place within our solar system, galaxy and universe. "Core" games are just one planet. They are floating around with other planets and may not even be the biggest or most important planet in their own solar system, let alone in their galaxy or in the gaming universe.

Gaming needs a Copernicus to disrupt the industry with truth, to change the perception of what gaming is. Maybe Nintendo can be it, maybe casual games, maybe something yet on the horizon or a combination of all these things. Actually, based on all the negative remarks made by "core" gamers, maybe the transition is already happening, and it's just the stubborn old ideas that are taking time to change as we don't want to let go of our old beliefs.

Regardless, I'm excited for a new age of understanding and discovery in the world of games. I'm excited to see what new planets of gaming that we haven't even conceived of yet exist just outside of our gaze. As I mature, I look forward with hope, that the industry can expand its horizons and search out new understanding. It's a hope that keeps me making games and playing them, despite a tremendous amount of negative feedback in regards to many of the games I trully enjoy.

Thursday, January 29, 2009

More Wii Balance Boards than X360s

Kind of a weird way to look at things, but interesting at the same time.

There were 14 million WiiFits shipped last year. (gamasutra)
Every copy came with the Wii Balance Board.

There were 10.8 Million Xbox 360s shipped last year.
Total 360 distribution sits at 28.45 million shipped. (gamasutra)

So, taking a lookt at that, I would say that it seems well within reason that within the next two years (one?) more people will own a Wii Balance Board than will own a 360.

That's just amazingly impressive and I think underlines just how well WiiFit is selling around the globe.

Friday, January 2, 2009

Looking for the Good

I've pondered a lot of different ways to approach the same subject - the Wii. I've enjoyed the Wii this year more than I've enjoyed any console I've ever owned (...and I been playing since the Atari 2600s, so the list goes back a long ways).

I've considered doing an end of year post about the Wii games that really delighted me this year, but it feels like I'm talking to the wind. The common statement of Wiis gathering dust really makes me sad.

Another angle.
Recently there was an article on Gamasutra about gamers aging and how that would change some of the types of games that would be appreciated as people's tastes change as they grow old. The article was responded to with lots of comments stating that tastes don't change and how stereotypical the article was.

However, it's also full of truth, that's why stereotypes exist. In this case, the fact is that as people, men in particular, age, their testosterone levels drop, which has a direct impact on their desire for the things that desired as adolescents. Some people go on wanting shooters, but as Nintendo and others have seen, many don't and leave gaming altogether. It's really of no surprise that the comments were in large part from people whose tastes haven't changed...it would be expected that the majority of those whose tastes did change simply moved on. They're not commenting, because they aren't playing games. They're the majority of people out there, living as doctors and teachers, businessmen and janitors.

Nintendo and PopCap have discovered that they still like to play games and they are providing games that this group enjoys. Unfortunately, by the old guard of gaming (which turns out to be made up of mostly adolescents), these gamers are some sort of problem that is ruining them, and so hate instead of friendship rules and the Wii gets the hate.

Dust Free Wii
Which leads me back to the beginning. I've never had more fun with any console than I've had with the Wii. Over the course of this year I played well over 350 games. I played a couple hundred for the Mac at my day job (http://www.reflexive.com/), I played well over a hundred for my indie hobby (http://www.gametunnel.com/), I played a dozen on the DS, and I played a bunch more on the Wii (~50).

In the course of doing all this playing, I found a lot of games that I really enjoyed. It's lead me to wanting to share why those games were so great (and once I did share). I've tried to figure out why people don't seem to like the Wii. One thing that's become abundantly clear is that people aren't playing the games that they are complaining about. It's sort of anti-intuitive, but the same people who say every Wii game sucks at Kotaku, don't actually play the games.

The Wii has become an icon to hate.
So there is the real problem, hate. I've called it Wii Hater Bias (WHB) in the past.
How do you make someone stop hating?

It's a topic much bigger than this post or gaming. It floods through every aspect of our lives. I've praised the good in Indie gaming for years and years, and I've become used to people dismissing things without considering them. Though I'm used to it, it still gets under my skin.

When people care, they see the good. That is true in every aspect of life from your relationship with your significant other to the Wii.
When people hate, they see the bad. This is also true in every aspect of life. It's a part of what makes relationships fail and is absolutely why people keep saying there aren't any good Wii games.

It's not that there aren't good games for the Wii. There are. Lots of them.
It's that people hate the Wii to the point that they can't see the good. All they can see the is bad. (and there is plenty of that to be found in every aspect of life if you look for it)

When you look for the worst in people you'll probably find it.
The same is true here.

I find it discouraging and disheartening to think about, and it really makes me sad to think of all the people missing out on things they would like. More so, it just makes me sad that there is so much hate and anger. It's an emotion that doesn't make life better.

As 2009 starts, I hope we find a way to break through some of the hate, bias, and prejudice that keeps people from considering the world they are condemning.

Tuesday, December 23, 2008

Top Wii games of 2008 [Metacritic]

Metacritic has put together a list of the top 5 Wii games of the year: http://www.metacritic.com/games/bests/2008.shtml

1 - Super Smash Bros. Brawl
2 - World of Goo
3 - MaBoShi: The Three Shape Arcade
4 - Okami
5 - Tetris Party

#3 hasn't been released in the states yet, but looks really interesting...and is likely to show up on Monday, just making the end of the year. Interestingly, after all the maligning of WiiWare, 3 of the top 5 rated games per Metacrtic are WiiWare games. I'm not surprised personally, WiiWare is horribly under-appreciated.

I grabbed the next 5 (well 6) from Metacrtic for the year as well:

6 - Guitar Hero World Tour
7 - Bomberman Blast
8 - Art Style: ORBIENT
9 - Boom Blox
10 - Mega Man 9
11 - No More Heroes

3 of the next 5 are WiiWare titles as well, bringing the total to 6 of the top 10...and Strong Bad, Lost Winds, Dr. Mario and Final Fantasy aren't even on the list.

So point one - WiiWare is under appreciated.
Point two - Innovation on the Wii is under appreciated. From that list of 10 I'd say at least 4 of them are innovative and different than what we are seeing on other platforms (World of Goo, MaBoShi, Art Style: Orbient, Boom Blox).

I've heard complaints that the Wii was supposed to change gaming, but it is failing horribly. I disagree with those sentiments of course, and I think the variety found in the Top rated Wii games is proof of it. (also interesting is the DS list - World Ends with You, Professor Layton & the PSP list Patapon, Space Invaders Extreme).

Notably absent...shooters.
...but I'm really not missing them.
I enjoy the occasional shooter, but I have to say, the Wii Top 5 list is far more diverse and interesting to me than the Top 5 list on either of the 2 shooter consoles.

Monday, December 15, 2008

Record sales! Record layoffs!?

The latest NPD numbers for North America are out and guess what? Video Games have never been hotter or sold more. 2008 is still on pace to be a record year for the industry!

So why is it that every other day we are hearing about layoffs and how the studio closures. Why are they fighting to stay alive when the industry is doing better than ever? Why is everyone so glum?

A few thoughts:
1 - The Party's Over
Over the years Nintendo noticed that the number of people playing games in Japan was decreasing. Doesn't that seem weird to say? More people play games now than ever! ...but what are they playing? Nintendo say in Japan that people played in their adolescence, then stopped, and that the number of kids was not increasing. They saw a highway to nowhere and so they changed strategies assuming the US would follow course.
Interestingly, the US has followed course. Strip out the Nintendo numbers and the industry is down this year by a lot. Those core games like Fable 2, come out, make a big splash and then disappear. The problem is, they cost a LOT to make and they need to have legs. However, there just isn't an audience for them beyond the first 6-8 weeks at retail...and that's for the hits. Costs more to make taken with flat to declining sales = industry in jeopardy. It's not the whole reason, but it's part of the problem. Nintendo adjusted, the industry has been sometimes on the attack against Nintendo, and has become especially so as they start plummeting. It's easier to blame Nintendo for the problems than it is to look at the industry and realize that there just aren't enough gamers who like the old 'core' games to support making them at the current costs. (which btw makes for more than one obvious solution)

2 - The Party's just beginning
Nintendo has opened up the public to gaming like never before. It's an opportunity to experiment and try different things as you have tons of niches that can likely support a game. You don't have only the option of shooters and sequels anymore! If you want to make a game about lacrosse, now is the perfect time! How about a stock market game? Rodeo? Personality testing? It's an opportunity for innovation with a better chance of hitting the mark than in the past (notably it's still pretty low ;)

3 - 3RD Parties are desperate need of some business schooling.
Quick, name a single 3rd party title that was made by the 'A' team at EA, Activision, Take 2, Ubisoft or well, any game developer not called Nintendo? Boom Blox? That wasn't the 'A' team. It was a good game, but not the 'A' team.
So the current cycle is something like this:
Big games from the 'A' teams are coming out on the PS3 and X360
Big game loses money
Little game/shovelware comes out on the Wii
Little game/shovelware doesn't make money because...well it's horrible...
Publisher/Developer claims Wii is destroying the market
Repeat

Why not put the Bioshock or Dead Space or Mass Effect team on the Wii?
(I'm sure you have all kinds of protests in your mind...that's what happens at the big game developer's too, that is why the cycle just repeats over and over instead of being broken)

A final note... Rock Band on the Wii was the top selling version of Rock Band in November. Rock Band 1! Not Rock Band 2 that has been advertised and advertised over and over. You know why? Rock Band 2 doesn't come out on Wii until this week!?
Apparently either EA or Harmonix didn't get the memo that Guitar Hero sells best on Wii. Or they are just stuck in the cycle above? My guess is that they took soo long to release the horribly gimped Rock Band 1 on the Wii that they wanted to give it time to sell and didn't really care that customers were getting a piece of garbage. Apparently the brand value isn't very high and they wanted to horribly damage it? I'm really not sure, but I have to say it was the bone-headed business move of the year.
Instead of building brand on the Wii, what should be the lead platform for Rock Band, EA hurt branding and let Guitar Hero reign supreme. This is especially a bad move in light of the up-coming Beatles game. The Wii is the only console that can boast having an audience who listened to the Beatles in the 60s. So the Wii is #1 for music games and #1 for having an older audience. Do you think EA/Harmonix will bring the Beatles to the Wii first when it comes out? My guess is that the answer is 'no.' ...and the layoffs will continue...

A final, final note...
Can you name one publisher who is putting at least some of it's 'A' platform on the Wii (though perhaps not the 'A' team).
Square Enix...though it's really a long ways off, I expect it will pay huge dividends on the DS and then the Wii. Now if the FF team could get moved over, we might really have something. From one developer at least ;).